Food bank

DESCRIPTION:

This project was made as an assignment for an internship, but despite that, I was able to learn a lot from it. This is my first time officially using Substance Painter for a project and I personally think that it turned out great! Since it is meant for a VR game, I set the simple UI I made to World Space. Also, every 3D model used in this project (except the human models) is rather low poly. I really utilized materials in Substance Painter this time to achieve my vision without dramatically increasing my poly count.

TASKS:

  • 3D Modelling

  • Texturing and painting

  • Lighting

  • Assembling/Designing

MODELS AND THEIR TRIANGLE COUNT:

  • Facility - 944 triangles

  • Cardboard box - 96 triangles

  • Crate - 156 triangles

  • Lamp - 60 triangles

  • Metal shelf - 200 triangles

  • Road - 2 triangles

  • Table - 92 triangles

  • Tuna can - 188 triangles

  • Water bottle - 284 triangles

TOOLS:

  • Blender

  • Substance Painter